On Thu, Jan 13, 2011 at 03:34:21PM +1300, Ralph Versteegen wrote:
> On 13 January 2011 15:16, James Paige <[email protected]> wrote:
> > I don't know if this was an already-known issue, but RMSephy mentioned
> > on IRC that attacks failing against enemy types is broken in the current
> > nightly builds
> >
> >> RMSephy: Actually, it's still causing me grief. As it is right now,
> >> "Fail against Type X enemies" doesn't seem to work.
> >
> > ---
> > James
> 
> Works for me. Is he complaining that old games are broken, or that
> adding new threshold failure conditions doesn't work?

He sais it is with a new game. Maybe it is just a documentation 
confusion?

> RMSephy: I didn't use Fail against enemy type bitsets before. I
> started a new game with the latest nightly and I can't figure out how to
> set enemy types. How do the threshold failure conditions work, by the
> way?

---
James
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