On Wed, Jan 12, 2011 at 06:44:22PM -0800, James Paige wrote:
> On Thu, Jan 13, 2011 at 03:34:21PM +1300, Ralph Versteegen wrote:
> > On 13 January 2011 15:16, James Paige <[email protected]> wrote:
> > > I don't know if this was an already-known issue, but RMSephy mentioned
> > > on IRC that attacks failing against enemy types is broken in the current
> > > nightly builds
> > >
> > >> RMSephy: Actually, it's still causing me grief. As it is right now,
> > >> "Fail against Type X enemies" doesn't seem to work.
> > >
> > > ---
> > > James
> > 
> > Works for me. Is he complaining that old games are broken, or that
> > adding new threshold failure conditions doesn't work?
> 
> He sais it is with a new game. Maybe it is just a documentation 
> confusion?
> 
> > RMSephy: I didn't use Fail against enemy type bitsets before. I
> > started a new game with the latest nightly and I can't figure out how to
> > set enemy types. How do the threshold failure conditions work, by the
> > way?

You should totally just join us on IRC :)

> RMSephy: Okay. I think the problem now is that if I set an enemy to 
> "weak against type-1-killer" and set an attack to "fail against type 
> 1", the attack will still work on the enemy.

---
James
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