On Wed, Jan 12, 2011 at 06:44:22PM -0800, James Paige wrote: > On Thu, Jan 13, 2011 at 03:34:21PM +1300, Ralph Versteegen wrote: > > On 13 January 2011 15:16, James Paige <[email protected]> wrote: > > > I don't know if this was an already-known issue, but RMSephy mentioned > > > on IRC that attacks failing against enemy types is broken in the current > > > nightly builds > > > > > >> RMSephy: Actually, it's still causing me grief. As it is right now, > > >> "Fail against Type X enemies" doesn't seem to work. > > > > > > --- > > > James > > > > Works for me. Is he complaining that old games are broken, or that > > adding new threshold failure conditions doesn't work? > > He sais it is with a new game. Maybe it is just a documentation > confusion? > > > RMSephy: I didn't use Fail against enemy type bitsets before. I > > started a new game with the latest nightly and I can't figure out how to > > set enemy types. How do the threshold failure conditions work, by the > > way?
You should totally just join us on IRC :) > RMSephy: Okay. I think the problem now is that if I set an enemy to > "weak against type-1-killer" and set an attack to "fail against type > 1", the attack will still work on the enemy. --- James _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
