But timers only display or count down during battle if you explicitly use timerflag:battle. So honestly this seems quite useless to me!
Incidentally, I knew that only the first active battle-enabled timer is shown in-battle, but I didn't realise that it's also the only timer that counts down (although, that makes sense). On 19 March 2016 at 03:54, <[email protected]> wrote: > james > 2016-03-18 07:54:01 -0700 (Fri, 18 Mar 2016) > 174 > Add "Never show script timer during battles" general bitset by request of Enk > Much simpler than having to pause and restart every single timer in an > instead-of-battle script > --- > U wip/bmod.rbas > U wip/subs4.bas > _______________________________________________ > Ohrrpgce mailing list > [email protected] > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
