Enk said that he does need timers to count down in battle, but does not
want to display any of them. Since it was only a 2-line change, I figured
why not? :)

Hmm... so only one timer counts down in battle?

I wonder if that will be a problem for whatever Enk is trying to do?


On Fri, Mar 18, 2016 at 8:18 AM, Ralph Versteegen <[email protected]>
wrote:

> But timers only display or count down during battle if you
> explicitly use timerflag:battle. So honestly this seems quite useless
> to me!
>
> Incidentally, I knew that only the first active battle-enabled timer
> is shown in-battle, but I didn't realise that it's also the only timer
> that counts down (although, that makes sense).
>
> On 19 March 2016 at 03:54,  <[email protected]> wrote:
> > james
> > 2016-03-18 07:54:01 -0700 (Fri, 18 Mar 2016)
> > 174
> > Add "Never show script timer during battles" general bitset by request
> of Enk
> > Much simpler than having to pause and restart every single timer in an
> instead-of-battle script
> > ---
> > U   wip/bmod.rbas
> > U   wip/subs4.bas
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