Enk said that he does need timers to count down in battle, but does not want to display any of them. Since it was only a 2-line change, I figured why not? :)
Hmm... so only one timer counts down in battle? I wonder if that will be a problem for whatever Enk is trying to do? On Fri, Mar 18, 2016 at 8:18 AM, Ralph Versteegen <[email protected]> wrote: > But timers only display or count down during battle if you > explicitly use timerflag:battle. So honestly this seems quite useless > to me! > > Incidentally, I knew that only the first active battle-enabled timer > is shown in-battle, but I didn't realise that it's also the only timer > that counts down (although, that makes sense). > > On 19 March 2016 at 03:54, <[email protected]> wrote: > > james > > 2016-03-18 07:54:01 -0700 (Fri, 18 Mar 2016) > > 174 > > Add "Never show script timer during battles" general bitset by request > of Enk > > Much simpler than having to pause and restart every single timer in an > instead-of-battle script > > --- > > U wip/bmod.rbas > > U wip/subs4.bas > > _______________________________________________ > > Ohrrpgce mailing list > > [email protected] > > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > _______________________________________________ > Ohrrpgce mailing list > [email protected] > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org >
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