Actually, you are totally right. Pausing and resuming timers would not have
helped at all in his situation. I was not thinking clearly when I said that

Glad to know they all count down. That certainly seems like the least
surprising thing they could do :)

---
James


On Fri, Mar 18, 2016 at 8:43 AM, Ralph Versteegen <[email protected]>
wrote:

> Oh! Sorry, I got it wrong. All the battle-timers count down in battle,
> and this feature is not useless.
>
> I still don't understand how pausing and resuming timers in an
> instead-of-battle script would achieve what Enk wanted. I think that's
> what threw me off.
>
> On 19 March 2016 at 04:25, James Paige <[email protected]> wrote:
> > Enk said that he does need timers to count down in battle, but does not
> want
> > to display any of them. Since it was only a 2-line change, I figured why
> > not? :)
> >
> > Hmm... so only one timer counts down in battle?
> >
> > I wonder if that will be a problem for whatever Enk is trying to do?
> >
> >
> > On Fri, Mar 18, 2016 at 8:18 AM, Ralph Versteegen <[email protected]>
> > wrote:
> >>
> >> But timers only display or count down during battle if you
> >> explicitly use timerflag:battle. So honestly this seems quite useless
> >> to me!
> >>
> >> Incidentally, I knew that only the first active battle-enabled timer
> >> is shown in-battle, but I didn't realise that it's also the only timer
> >> that counts down (although, that makes sense).
> >>
> >> On 19 March 2016 at 03:54,  <[email protected]> wrote:
> >> > james
> >> > 2016-03-18 07:54:01 -0700 (Fri, 18 Mar 2016)
> >> > 174
> >> > Add "Never show script timer during battles" general bitset by request
> >> > of Enk
> >> > Much simpler than having to pause and restart every single timer in an
> >> > instead-of-battle script
> >> > ---
> >> > U   wip/bmod.rbas
> >> > U   wip/subs4.bas
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