I am not going to try and fix this bug until after callipygous releases, since 
the bug has been around since 2011.

Plan for fixing:

* Add data to indicate which elements are considered "elemental" for purposes 
of spawning (probably in general.reld)
* when loading a from before type-killer bits were converted into elements, 
mark those elements as non-elemental-for-spawning (this will be easy to detect, 
because the change happened in revision 4109 which also incremented the RPG 
file format version number)
* for all newer games the elemental bitsets will default to all being 
elemental-for-spawning



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** [bugs:#2019] Enemy "Spawn on non-elemental death" behavior changed when 
type-killer attacks became elemental**

**Status:** open
**Milestone:** OHRRPGCE
**Created:** Tue Mar 01, 2016 10:27 PM UTC by Bob the Hamster
**Last Updated:** Tue Mar 01, 2016 10:46 PM UTC
**Owner:** nobody


I just noticed a minor backcompat bug with enemy spawning.

When an enemy is set to spawn in response to "Non elemental death", the spawn 
behavior has changed since type-killer elementals started being treated like 
regular elements.




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