There are multiple scrolling glitches, which I think affect plankmenus in 
general. But the spriteset browser/editor has a lot of its own code for 
scrolling. I had a lot of trouble getting the level of glitchness as low as it 
is. A particular problem is that CoverChildren and Layout slices conflict with 
each other so it's hard to calculate the correct slice positions (see bottom of 
`SpriteSetBrowser.rebuild_menu`). Incidentally this is the reason that both of 
those aren't exposed to users yet.

I found a lead: the scroll position when entering the menu isn't determined 
solely by the vertical position of the selected spriteset/frame, although all 
planks (frames) within one spriteset cause the same scroll offset.  If you have 
multiple spritesets on the same row to each other, as you go further to the 
right the scroll position starts off further down, until the selection is off 
the top of the screen.

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