There are multiple scrolling glitches, which I think affect plankmenus in
general. But the spriteset browser/editor has a lot of its own code for
scrolling. I had a lot of trouble getting the level of glitchness as low as it
is. A particular problem is that CoverChildren and Layout slices conflict with
each other so it's hard to calculate the correct slice positions (see bottom of
`SpriteSetBrowser.rebuild_menu`). Incidentally this is the reason that both of
those aren't exposed to users yet.
I found a lead: the scroll position when entering the menu isn't determined
solely by the vertical position of the selected spriteset/frame, although all
planks (frames) within one spriteset cause the same scroll offset. If you have
multiple spritesets on the same row to each other, as you go further to the
right the scroll position starts off further down, until the selection is off
the top of the screen.
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