This bug doesn't just occur when you're entering the menu, though, so that
workaround only fixes one problem. It also happens when you resize the window
while inside the sprite editor. When you exit, only once you try to move the
selection with keyboard will it scroll wrong.
And Sword just reported that if you have lots of walkabout sets, maximise the
window (2x zoom) and add a new one, the cursor jumps to a strange position
afterwards.
(Aside, I see hat that since you didn't add the svn-git fake email to your
github account, it shows me instead of you on the commit, since my cron job
pushed the commit)
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