This bug doesn't just occur when you're entering the menu, though, so that 
workaround only fixes one problem. It also happens when you resize the window 
while inside the sprite editor. When you exit, only once you try to move the 
selection with keyboard will it scroll wrong.

And Sword just reported that if you have lots of walkabout sets, maximise the 
window (2x zoom) and add a new one, the cursor jumps to a strange position 
afterwards.

(Aside, I see hat that  since you didn't add the svn-git fake email to your 
github account, it shows me instead of you on the commit, since my cron job 
pushed the commit)

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