Awesome, congratulations! :)
Will there be a 1.0 tag on github? Thanks!
Best regards,
Thomas
Am 20.02.2012 20:02, schrieb Larry Gritz:
Long overdue, I hereby designate OpenImageIO 1.0 as officially branched. Major
highlights of 1.0 (compared to 0.10) include:
* Support for PSD, RLA, WebP, and Cineon file formats.
* New ImageInput& ImageOutput methods that can efficiently read/write
multiple scanlines or tiles at a time.
* New ImageInput methods that can read a subset of channels from an image.
* New utility: oiiotool. This is still a work in progress, but largely
subsumes the functionality of iprocess, iinfo, iconvert, idiff.
* Use of OpenColorIO (www.opencolorio.org) for color space conversion, if
detected at build time and a valid OCIO configuration is found at runtime.
* Many quality and speed improvements to the texture system.
The "RB-1.0" branch is the stable release branch. We will change it as needed, but
generally only for bug fixes, and very important performance improvements or feature additions that
are desperately needed by apps using the stable build but that are deemed very low risk for
breaking existing functionality. We will strive not to alter the API or change existing behavior
that isn't obviously wrong. In the coming days as things settle down (and hopefully I have a
chance to beef up some documentation and do other cleanup), I will make an official
"Release-1.0.0" tag.
I will still update 0.10 with critical bug fixes, as long as people are
dependent upon it. In fact, I just added a couple recent texture bug fixes to
RB-0.10 and tagged it as Release-0.10.5.
As far as I know, 0.9 and earlier are no longer used by anybody, so I am
considering them frozen unless somebody requests otherwise.
The "master" trunk is now development for OIIO 1.1, and will accept API changes
and other instabilities. As usual, beware. (Though, to be fair, SPI's internal renderer
pulls OIIO straight from the trunk, so anything horribly broken will probably be noticed
and fixed immediately.)
--
Larry Gritz
[email protected]
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--
Thomas Dinges
Blender Developer, Artist and Musician
www.dingto.org
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