I believe this should be safe to do on the fly.  Right now, however, it
looks like arnold doesn't give you this ability since the max_memory_MB
attribute is only set upon render startup.  For this to work, the arnold
core would have to be extended to support this.

On Wed, Feb 18, 2015 at 7:53 PM, Chad Dombrova <[email protected]> wrote:

> We use arnold for rendering, which uses OIIO for texture caching.  A
> common conundrum we face is what size to use for the texture cache. Too
> small, and we get massive amounts of redundant IO read, which kills render
> performance.  Too big, and arnold and the cache combined might consume all
> available memory and go into OS swap, at which point you might as well kill
> the render.
>
> If we accept that swap is the equivalent of render death then it would
> behoove a renderer to free some non-critical memory to avoid this. For
> example, dynamically reducing the size of the texture cache.
> Hypothetically, this would purge the oldest tiles until the reduced size is
> achieved (presumably using the same method already used for determining
> what tiles to purge when the cache maxes out.  FIFO?).  There would also be
> a min cache size, which arnold would use prevent reducing the cache to zero.
>
> So, the question: is it currently possible to reduce the size of an
> existing OIIO texture cache?
>
> And also:  is this a horrible idea?
>
> -chad
>
>
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>
>
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