One thing to keep an eye on is whether artists are artificially forcing higher 
mip-levels by messing with the texture filter window size. There's also a good 
chance that your textures are being created at a resolution that will NEVER be 
accessed. Artists tend to do this instinctively because they feel they'll get 
sharper textures. But the reality is you're just pushing the mip that will 
actually be used further down in the stack (and subsequently filtered more).


One note on the Avere's: they are block-level caching servers (not file level). 
That is a big performance factor when dealing with mip-mapped textures.

We purchased their lower-end model for around $65k (FXT 3200):
96GB DRAM
2GB NVRAM,
4.8TB SAS HDD
2 X 10Gb ports

6 X 1Gb ports
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