One thing to keep an eye on is whether artists are artificially forcing higher mip-levels by messing with the texture filter window size. There's also a good chance that your textures are being created at a resolution that will NEVER be accessed. Artists tend to do this instinctively because they feel they'll get sharper textures. But the reality is you're just pushing the mip that will actually be used further down in the stack (and subsequently filtered more).
One note on the Avere's: they are block-level caching servers (not file level). That is a big performance factor when dealing with mip-mapped textures. We purchased their lower-end model for around $65k (FXT 3200): 96GB DRAM 2GB NVRAM, 4.8TB SAS HDD 2 X 10Gb ports 6 X 1Gb ports _______________________________________________ Oiio-dev mailing list [email protected] http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org
