> If they are creating textures at too-high resolution, that's a hit on disk > space, but not render time (those unused levels will never be paged in right, I was throwing that in there because are some caching solutions that will drag the whole file over to the cache before accessing it. show us some stats Chad. :) _______________________________________________ Oiio-dev mailing list [email protected] http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org
- [Oiio-dev] Dynamic resizing of texture cache Chad Dombrova
- Re: [Oiio-dev] Dynamic resizing of texture cache Thiago Ize
- Re: [Oiio-dev] Dynamic resizing of texture cache Larry Gritz
- Re: [Oiio-dev] Dynamic resizing of texture cac... Chad Dombrova
- Re: [Oiio-dev] Dynamic resizing of texture... Larry Gritz
- Re: [Oiio-dev] Dynamic resizing of te... Chad Dombrova
- Re: [Oiio-dev] Dynamic resizing o... Larry Gritz
- Re: [Oiio-dev] Dynamic resizi... Thiago Ize
- Re: [Oiio-dev] Dynamic resizi... Stephen Parker
- Re: [Oiio-dev] Dynamic resizi... Larry Gritz
- Re: [Oiio-dev] Dynamic resizi... Stephen Parker
