On Saturday 29 January 2005 11:47, Timothy Miller wrote:
> On Sat, 29 Jan 2005 04:13:08 -0500, Daniel Phillips 
<[EMAIL PROTECTED]> wrote:
> > A per-texture use count, incremented at the beginning of processing
> > a textured triangle (including possibly DMAing the texture from the
> > host) and decremented at the end?
>
> There are all sorts of algorithms the memory manager can use for
> deciding which textures can be swapped out.

Hi Timothy,

You need to know with certainty whether a texture is currently "pinned" 
by being referenced by an object currently in the rendering pipeline.  
I don't see any practical way to do that other than a use count.

This logic doesn't have to be in the card though.

Regards,

Daniel
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