On Saturday 29 January 2005 11:47, Timothy Miller wrote: > On Sat, 29 Jan 2005 04:13:08 -0500, Daniel Phillips <[EMAIL PROTECTED]> wrote: > > A per-texture use count, incremented at the beginning of processing > > a textured triangle (including possibly DMAing the texture from the > > host) and decremented at the end? > > There are all sorts of algorithms the memory manager can use for > deciding which textures can be swapped out.
Hi Timothy, You need to know with certainty whether a texture is currently "pinned" by being referenced by an object currently in the rendering pipeline. I don't see any practical way to do that other than a use count. This logic doesn't have to be in the card though. Regards, Daniel _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
