Hi,

I decided to release my current updated version of the simulator. Find it at
http://homepages.uni-paderborn.de/prefect/ogsim/
The direct link to the tarball:
http://homepages.uni-paderborn.de/prefect/ogsim/ogsim-050202.tar.bz2

Here's what's new:
- Integrated the updated software model from Timothy
- Extended the protocol to support shared memory maps. This allows the 
client to mmap() video memory, and to publish memory blocks for DMA 
transfers
- Fix the assert() compile problem

When you look at the sample client, the cyan horizontal bar is created by 
triggering a DMA transfer (the OG_TEST_BYTES register), the two thin white 
lines at the top of the screen are written directly into mmap()ed video 
memory by the client.

It should be easy to integrate texturing into the client now (just upload 
the texture using DMA and configure the registers correctly) but I have to 
leave soon, so I didn't get to try that.

My plan (apart from testing texturing and so on) is to write a new client 
that internally implements an OpenGL-ish API as soon as I find the time 
(possibly this weekend).

cu,
Nicolai

Attachment: pgp1EQWFuTdVt.pgp
Description: PGP signature

_______________________________________________
Open-graphics mailing list
[email protected]
http://lists.duskglow.com/mailman/listinfo/open-graphics
List service provided by Duskglow Consulting, LLC (www.duskglow.com)

Reply via email to