Hi, I decided to release my current updated version of the simulator. Find it at http://homepages.uni-paderborn.de/prefect/ogsim/ The direct link to the tarball: http://homepages.uni-paderborn.de/prefect/ogsim/ogsim-050202.tar.bz2
Here's what's new: - Integrated the updated software model from Timothy - Extended the protocol to support shared memory maps. This allows the client to mmap() video memory, and to publish memory blocks for DMA transfers - Fix the assert() compile problem When you look at the sample client, the cyan horizontal bar is created by triggering a DMA transfer (the OG_TEST_BYTES register), the two thin white lines at the top of the screen are written directly into mmap()ed video memory by the client. It should be easy to integrate texturing into the client now (just upload the texture using DMA and configure the registers correctly) but I have to leave soon, so I didn't get to try that. My plan (apart from testing texturing and so on) is to write a new client that internally implements an OpenGL-ish API as soon as I find the time (possibly this weekend). cu, Nicolai
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