On Thursday 03 February 2005 20:19, Timothy Miller wrote: > So, it's been pointed out that 200Mp/s would be adequate for high > framerate at 1600x1200. That seems right. So, why are all the other > vendors so bent on making their GPUs run at 500MHz?
There is clearly a marketing race too between graphics chipset vendors, pretty much like the clock race between (x86) microprocessors vendors... Sometimes it really just is a number race without much real technical foundations (probably mainly marketing ones). Of course, raising clocks or bandwidth or framerate does help, and can seed exploration of new features which in turn require more power again; but well, sometimes not really... Technically, you do not need a high end modern card to have fun with a computer game (even if you are allergic to nethack). [...] > The result is that the rendering engine would be able to fun full-out > at 200Mp/s, until you turned on so many features that even other > vendor's cards would hit their limits anyway! > > Comments? Opinions? Whatever the clock speed, if it is decent (>100MHz is decent IMHO) and if the hardware gets used to its full capabilities under Linux/X11 (and FreeBSD/X11) I think you can trigger a technical breakthrough for things like DRI, MesaGL and alike. If it occurs, you will probably get enough momentum to enter an ASIC clock race too afterwards (if you want). There is always someone that wants a higher clock speed than his neighbors. Just my 0.02 cents of course. Rodolphe _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
