On Thu, Feb 03, 2005 at 09:57:12PM +0100, Rodolphe Ortalo wrote:

> There is clearly a marketing race too between graphics chipset
> vendors, pretty much like the clock race between (x86) microprocessors
> vendors... 
> Sometimes it really just is a number race without much real technical 
> foundations (probably mainly marketing ones).
> Of course, raising clocks or bandwidth or framerate does help, and can seed 
> exploration of new features which in turn require more power again;
> but well,  sometimes not really...
> Technically, you do not need a high end modern card to have fun with a 
> computer game (even if you are allergic to nethack).

Yes, but a fast card can certainly make life easier for developers of
other applications who would like to be able to through stuff at the
card in a straight forward manner and have it be able to have it keep
up.

I refer in part to having to use textures to accomplish video with
overlays when multiple passes of glDrawPixels would be much more
straight forward.

> Whatever the clock speed, if it is decent (>100MHz is decent IMHO) and
> if the hardware gets used to its full capabilities under Linux/X11
> (and FreeBSD/X11) 

And hopefully NetBSD/X11 on non x86 platforms.

> I think you can trigger a technical breakthrough for things like DRI, MesaGL 
> and alike.
> If it occurs, you will probably get enough momentum to enter an ASIC clock 
> race too afterwards (if you want). There is always someone that wants a 
> higher clock speed than his neighbors.

And plenty of people who need more performance.

-- 
Joshua D. Boyd
[EMAIL PROTECTED]
http://www.jdboyd.net/
http://www.joshuaboyd.org/
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