On Monday 07 February 2005 18:23, John Tsiombikas (Nuclear / the Lab) wrote:
> On Mon, Feb 07, 2005 at 01:35:44PM +0100, Lourens Veen wrote:
> > Good call. I've just been trying out the model with my new and shiny
> > float25 class, and I actually got it to work. It appears that going from
> > float32 to float25 does in fact cost some precision (1-2%) but my
> > approximate reciprocal does not reduce quality any further (ie yields the
> > exact same output on the textured image).
>
> Ah, I almost forgot (sorry about the multiple replies, I'm a bit off
> right now), after applying your patch the antialiased line test failed,
> choughing up some "ERROR"s. Are you aware of it?
> I didn't try to find the problem since I'm not really familiar with the
> internals of floating point arithmetic.

Oh, good point. Yes, I've noticed them as well, but forgot to mention. It may 
be a problem in my float25 class, or there is some rounding problem that now 
pops up due to the reduced precision. I haven't yet looked at the model code 
close enough to know what the problem might be.

I'll see if I can figure it out later tonight. It had been a while since I'd 
done anything with floating point, but I think I've reacquainted myself by 
now :-).

Lourens
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