On Mon, Feb 07, 2005 at 01:35:44PM +0100, Lourens Veen wrote:
> Good call. I've just been trying out the model with my new and shiny float25 
> class, and I actually got it to work. It appears that going from float32 to 
> float25 does in fact cost some precision (1-2%) but my approximate reciprocal 
> does not reduce quality any further (ie yields the exact same output on the 
> textured image).

Ah, I almost forgot (sorry about the multiple replies, I'm a bit off
right now), after applying your patch the antialiased line test failed,
choughing up some "ERROR"s. Are you aware of it?
I didn't try to find the problem since I'm not really familiar with the
internals of floating point arithmetic.

-- 
John Tsiombikas (Nuclear / the Lab)
[EMAIL PROTECTED]
http://thelab.demoscene.gr/nuclear/
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