On Mon, Feb 07, 2005 at 01:35:44PM +0100, Lourens Veen wrote: > Good call. I've just been trying out the model with my new and shiny float25 > class, and I actually got it to work. It appears that going from float32 to > float25 does in fact cost some precision (1-2%) but my approximate reciprocal > does not reduce quality any further (ie yields the exact same output on the > textured image).
Ah, I almost forgot (sorry about the multiple replies, I'm a bit off right now), after applying your patch the antialiased line test failed, choughing up some "ERROR"s. Are you aware of it? I didn't try to find the problem since I'm not really familiar with the internals of floating point arithmetic. -- John Tsiombikas (Nuclear / the Lab) [EMAIL PROTECTED] http://thelab.demoscene.gr/nuclear/ _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
