On Thursday 10 February 2005 16:16, Lourens Veen wrote: > On Wednesday 09 February 2005 23:59, Daniel Phillips wrote: > > - 8 bit precision is good enough for all blending > > By that you mean interpolation in texture lookups I take it, and the > stuff in the TextureFilter() and Blend() routines?
And fog, mipmapping, destination merge etc. Almost all the math following rasterization. I see there is some discussion in the archives of going to 10 bits there, including for the frame buffer, which sounds doable or expendable, depending on how crowded the fpga gets. There's apparently a sqrt to do somewhere in there, which sounds like another interpolation exercise. Regards, Daniel _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
