On Wed, 16 Feb 2005 14:44:19 +0100, Martijn Sipkema <[EMAIL PROTECTED]> wrote: > >> It's definitely not a stupid question. I don't know if I fully > >> understand what you're asking for, but it sounds like it would be a > >> useful feature. Let's discuss it, but keep in mind that anything and > >> everything is subject to "have to do it later" due to constraints on > >> the project. > > > > I would not postpone it. This is _the_feature_needed_for_video_playback_. > > If there is no way to "upload" an image into off-screen video mem > > and scale&colour-key it over an area on-screen, any video app will > > be slow as hell. > > If the texture unit can read from system memory and can read video > format pixels then that would be ideal. Uploading the video image > to local memory first should not be necessary (it is for overlay, but > this in general only allows playback of a single video stream), but > could be an option too. > > Being able to read huge textures from system memory would be > a nice feature anyway. >
Reading from system memory in this way was dropped as a simplification and security feature. _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
