On Wed, 16 Feb 2005 14:44:19 +0100, Martijn Sipkema <[EMAIL PROTECTED]> wrote:
> >> It's definitely not a stupid question.  I don't know if I fully
> >> understand what you're asking for, but it sounds like it would be a
> >> useful feature.  Let's discuss it, but keep in mind that anything and
> >> everything is subject to "have to do it later" due to constraints on
> >> the project.
> >
> > I would not postpone it. This is _the_feature_needed_for_video_playback_.
> > If there is no way to "upload" an image into off-screen video mem
> > and scale&colour-key it over an area on-screen, any video app will
> > be slow as hell.
> 
> If the texture unit can read from system memory and can read video
> format pixels then that would be ideal. Uploading the video image
> to local memory first should not be necessary (it is for overlay, but
> this in general only allows playback of a single video stream), but
> could be an option too.
> 
> Being able to read huge textures from system memory would be
> a nice feature anyway.
>

Reading from system memory in this way was dropped as a simplification
and security feature.
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