All this said, does anyone think this could be a paradigm shift in 3D?
Real time raytracing? It seems that the implications would be huge.

- Jim


On Wed, 16 Mar 2005 05:20:04 +0100, Raphael Jacquot
<[EMAIL PROTECTED]> wrote:
> Daniel Phillips wrote:
> > On Tuesday 15 March 2005 04:07, Lourens Veen wrote:
> > 
> >>For those who plan to reprogram the FPGA, German news site Heise has
> >>an interesting article today. For those who read German:
> >>http://www.heise.de/newsticker/meldung/57510
> >>
> >>Original development was at the University of Saarbr�cken
> >>(http://graphics.cs.uni-sb.de/RTRT/, english), but it's been moved to
> >>a spin-off called inTrace (http://www.intrace.com, english)
> >>apparently.
> > 
> > 
> > [OT] I wonder why the rendering of the headlamp is so perfect, while the 
> > rendering of the Boeing plane is full of pixel defects?  Maybe the big 
> > plane model exceeds the precision of the depth buffer, or maybe the 
> > model is just a lousy model full of vertices abutting against edges?
> 
> If you had RTFA'd, you would have seen that they load the model 
> asynchonously (because it is so big) and that some of the rendering are 
> thus partial. the pixel defects are thus missing triangles
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