All this said, does anyone think this could be a paradigm shift in 3D? Real time raytracing? It seems that the implications would be huge.
- Jim On Wed, 16 Mar 2005 05:20:04 +0100, Raphael Jacquot <[EMAIL PROTECTED]> wrote: > Daniel Phillips wrote: > > On Tuesday 15 March 2005 04:07, Lourens Veen wrote: > > > >>For those who plan to reprogram the FPGA, German news site Heise has > >>an interesting article today. For those who read German: > >>http://www.heise.de/newsticker/meldung/57510 > >> > >>Original development was at the University of Saarbr�cken > >>(http://graphics.cs.uni-sb.de/RTRT/, english), but it's been moved to > >>a spin-off called inTrace (http://www.intrace.com, english) > >>apparently. > > > > > > [OT] I wonder why the rendering of the headlamp is so perfect, while the > > rendering of the Boeing plane is full of pixel defects? Maybe the big > > plane model exceeds the precision of the depth buffer, or maybe the > > model is just a lousy model full of vertices abutting against edges? > > If you had RTFA'd, you would have seen that they load the model > asynchonously (because it is so big) and that some of the rendering are > thus partial. the pixel defects are thus missing triangles > _______________________________________________ > Open-graphics mailing list > [email protected] > http://lists.duskglow.com/mailman/listinfo/open-graphics > List service provided by Duskglow Consulting, LLC (www.duskglow.com) > _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
