On Wed, May 04, 2005 at 08:00:14AM -0400, Daniel Phillips wrote:
> I am not sure why you think it would be worth expending any effort on a 
> 3S1500 version.  That part is too small to implement our fixed function 
> 3D pipeline.  On the other hand, the 3S4000 is large enough not only to 
> implement the fixed function pipeline, but to do some preliminary work 
> on fragment shading.

        Here's one possible reason.
        Some video card applications, such as desktop publishing, don't
require any acceleration whatsoever.  The simplest possible logical
interface that will let the X driver write to a high-resolution framebuffer
is enough.  The image sharpness and color accuracy of the analog back end
are the only things that market cares about.
        So if the small-FPGA option were to give the project the opportunity
to get a board and its driver working sooner, and didn't dissipate project
resources into multiple efforts, it might be justifiable on its own merits.
        Of course, I haven't seen the figures for the economics of all this
as yet, so I'm not going to actually argue for that course of action.
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