On Mon, 9 May 2005, Ulf Ochsenfahrt wrote:

The first one is the one you mentioned, the SaarCOR project that has
spawned the InTrace company. They are using a Virtex-II 6000-4 FPGA.

I've known about them for quite some time... But there doesn't seem to be happening much.


They are no interested in Open Source or in cooperations. I have talked
to them at the CeBIT '04 and they were quiet secretive about their work.
If you look at their latest paper you may also find that a lot of
details are missing which therefore make it impossible to easily
reproduce their work.

Too bad. Do you know what has happened to their "OpenRT" (OpenGL-like language for raytracing)?


The second one is one from Sanchez-Elez et al. You can find their '03
paper by googling for "Algorithm Optimizations and Mapping Schemes for
Interactive Ray Tracing on a Reconfigurable Architecture", which is the
title of their paper. Their seems to be no webpage describing their work
(or I have not found it). There is what seems to be a related
publication "Efficient mapping of hierarchical trees on coarse-grain
reconfigurable architectures" published in '04.

http://www.dacya.ucm.es/marcos/investigacion2.htm ?

The third one is by Joshua Fender and Jonathan Rose. Their '03
publication's title is "A High-Speed Ray Tracing Engine Built on a
Field-Programmable System". The VHDL source code for that has been made
available freely here http://www.eecg.toronto.edu/~fender/ (under
"circuit benchmark sets"). The VHDL code is hardly documented and was
developed for a two-FPGA board called the "Transmogrifier-3". From my
short conversation with Mr. Fender I gather that this project is not
right now continued.

Interesting...

The forth project is my own ;). I'm doing a PhD in hardware raytracing.
I have no publications so far to show for it, but I'd be interested in a
cooperation and I'm also willing to open up at least parts of my code.

Ok, as I mentioned, one of my interest areas is doing raytracing with the OGP, but I am nowhere near to know enough to contribute (as of now); I don't know any HDL-language (yet) and I haven't gotten through my copy of "Realistic Image Synthesis Using Photon Mapping" by H.W.Jensen (I understand the basics of raytracing/photon mapping and some of the math). There is so much to do and so little time...


But I'll gladly help with whatever is within my meager abilities...

Best regards / mfG

Peter K

PS. Not fpga-hardware raytracing but they're from my school:
http://www.ce.chalmers.se/edu/proj/raygpu/


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