On 5/17/05, Peter Karlsson <[EMAIL PROTECTED]> wrote: > On Sat, 14 May 2005, Timothy Miller wrote: > > > You'll be able to do this already. Honestly, I don't think the RTL is > > going to tell anyone anything they don't already know. You know the > > register structure, and you know the general pipelining. What you > > don't know (and don't care about) is exactly how many pipeline stages > > are required for, say, the texture unit. Some readers will be > > interested in how I break it down, but the RTL will be much less > > useful as documentation than the documentation that you'll already > > have, in terms of useful programmers' reference. > > Ok, I just thought that if people have access to it they can do > incremental improvements...
And that is one of the primary reasons that I plan on releasing it under GPL, at an appropriate time. > > > You'll have all that. > > Otherwise it wouldn't be open. :-) > > > The prototype board will be a huge enabler in this area. > > I'm counting on it... :-) > > > And you know what Xilinx needs? A good physical synthesis tool. I'm > > sure Xilinx wouldn't mind the free software community developing > > software to get more bang out of their chips. > > Yep! > > Best regards > > Peter K > _______________________________________________ > Open-graphics mailing list > [email protected] > http://lists.duskglow.com/mailman/listinfo/open-graphics > List service provided by Duskglow Consulting, LLC (www.duskglow.com) > _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
