On 5/17/05, Peter Karlsson <[EMAIL PROTECTED]> wrote:
> On Sat, 14 May 2005, Timothy Miller wrote:
> 
> > You'll be able to do this already.  Honestly, I don't think the RTL is
> > going to tell anyone anything they don't already know.  You know the
> > register structure, and you know the general pipelining.  What you
> > don't know (and don't care about) is exactly how many pipeline stages
> > are required for, say, the texture unit.  Some readers will be
> > interested in how I break it down, but the RTL will be much less
> > useful as documentation than the documentation that you'll already
> > have, in terms of useful programmers' reference.
> 
> Ok, I just thought that if people have access to it they can do
> incremental improvements...

And that is one of the primary reasons that I plan on releasing it
under GPL, at an appropriate time.

> 
> > You'll have all that.
> 
> Otherwise it wouldn't be open. :-)
> 
> > The prototype board will be a huge enabler in this area.
> 
> I'm counting on it... :-)
> 
> > And you know what Xilinx needs?  A good physical synthesis tool.  I'm
> > sure Xilinx wouldn't mind the free software community developing
> > software to get more bang out of their chips.
> 
> Yep!
> 
> Best regards
> 
> Peter K
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