On Fri, 2006-03-17 at 17:18 -0700, James Richard Tyrer wrote: > Timothy Miller wrote: > > On 3/17/06, Dieter <[EMAIL PROTECTED]> wrote: > > > >>> Perhaps we'll have to wait for the next generation product before we > >>> can do these things. Only then will we be trying to get good game > >>> performance anyhow, where things like gamma 1 matter, requiring more > >>> bits per channel. > >> Games? Graphic artists seem to be the main users demanding color depth > >> and calibration. > >> > > > > Good point. We would like to support those people. I'm convinced. > > So now, how do we do it? :) > > > > As I said before, you need all of the data inputs of the DACs connected > to the FPGA. IIUC, we are short on pins. The problem here seems to be > the LVDS signals that take 2 pins each. I don't see 0.5 GHz signals > driving long traces as a good idea. They would have to be strip lines > terminated at both ends. LVDS drivers would work and we would probably > gain some advantages compared with using the FPGA to drive the LVDS > lines, but that is going to be another $30 or so to populate the HiRes > output for 12 bits. >
What about being really radical & stealing the low bit each from red & green giving them to blue? (From memory the eye is way more sensitive to blue than red/green). H _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
