On 4/3/06, Timothy Miller <[EMAIL PROTECTED]> wrote:
> I know basically nothing about audio technology.  But given what
> little I do know, here are some things that I think would be
> relatively easy to do with OGD1 and, what shall we call it, OAC1:
> - 60+ audio channels (pick your combination of in and out)
> - (A specialized card could handle lots more channels)
> - 24-bit precision per channel

I'd say more than 24, perhaps 32 bits per channel.

> - Sample rates in the hundreds of kilohertz
> - Thousands of audio samples and MIDI instruments
> - Sample-based and algorithmically-generated sound-effects
> - Fourier analysis, band filters, mixing, and other sorts of math
> stuff that if I could name it, you'd be impressed
> - Noise-free signals (because we have experience with graphics)
> - Accelerated "3D sound"
> - Accelerated compression/decompression
> - Lots of other things
- MIDI I/O protocol
- "digital" IR I/O
- Vacuum tubes (just kidding :-)


Justin
_______________________________________________
Open-graphics mailing list
[email protected]
http://lists.duskglow.com/mailman/listinfo/open-graphics
List service provided by Duskglow Consulting, LLC (www.duskglow.com)

Reply via email to