On 4/3/06, Timothy Miller <[EMAIL PROTECTED]> wrote: > I know basically nothing about audio technology. But given what > little I do know, here are some things that I think would be > relatively easy to do with OGD1 and, what shall we call it, OAC1: > - 60+ audio channels (pick your combination of in and out) > - (A specialized card could handle lots more channels) > - 24-bit precision per channel
I'd say more than 24, perhaps 32 bits per channel. > - Sample rates in the hundreds of kilohertz > - Thousands of audio samples and MIDI instruments > - Sample-based and algorithmically-generated sound-effects > - Fourier analysis, band filters, mixing, and other sorts of math > stuff that if I could name it, you'd be impressed > - Noise-free signals (because we have experience with graphics) > - Accelerated "3D sound" > - Accelerated compression/decompression > - Lots of other things - MIDI I/O protocol - "digital" IR I/O - Vacuum tubes (just kidding :-) Justin _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
