On Friday 12 May 2006 20:57, Ray Heasman wrote:

> The X.org people are happily writing a next generation X server, and
> even if they plan to base it on OpenGL, the reality is that they will
> not be using most of OpenGL's capabilities. OGP would be far better off
> saying "You have a clean slate. Tell us what you want, exactly, and
> we'll implement it". OpenGL in this context is a millstone around OGP's
> neck. We could rather give the X people what they need, and then
> implement an OpenGL wrapper around that for general compatibility. The
> final result should implement exactly what X needs, not more or less.
> And, it should do so in a way that makes X designers wish the other
> cards out there were OGP cards.
>
> I, personally, do not want a 3D card for GUI use at all. I want a GUI
> that works, and works responsively, and smoothly. Ex-Amiga users will
> know what I mean. Everyone else has yet to experience what I am talking
> about.

I need all the things you need, and I need 3D.  Specifically, OpenGL.  For the 
following things, all of which require OpenGL:

- CAD (e.g. ProE's features):
  - Solid modelling/moulded parts
  - Sheet metal parts
  - Antennae (some of the latest tools show the generated 
    field in OpenGL)
  - Mechanism design/animation
- Open-Source 3D art modelling (Blender, etc)
- Playing Open Source games (Tuxracer, Quake I/II/III-based stuff, Cube...)

And I want my 3D card from a vendor who does more than pay lip service to 
support for free operating systems, and provides proper documentation, so 
that the open source drivers don't suck.

I also want the ASIC product for incorporation into embedded systems.  I can 
think of many applications for such a product.

But I don't need all the latest per-pixel shaders, blah blah blah that the 
latest ATi/nVidia cards boast about.  OpenGL 1.0 is more or less enough 
(well, maybe there are some 2.0 features that I need, but I can't think what 
they might be).

I can't afford an OGD board.  But I sure as hell will buy a OGC if and when it 
arrives.

Peter

-- 
Quake II build tools: http://peter-b.co.uk

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