As a video/graphics oriented guy I have interest in OGP for the
following projects:

Real-time (or better) video effects that are not constrained by the
limits of current GPUs
Faster than real time MPEG encoding.
Ray tracing acceleration
Liquid simulation
Physics simulation
etc.

Allot of these things can be done in current hardware. However, they
are clumsy at it at best. I am looking forward to this project because
I will be able to get my hands on a FPGA board with high speed memory
that I can re-program to my own liking.

As far as all this stuff goes with what to support or not to, I say
who cares? If it's a FPGA it can be reprogrammed right? That means
that if I want 3d and Ray doesn't then let us both write our own
firmware.

I have little intrest in this project as just a graphics card. I love
the drivers from NVIDIA and have no complaints. Their free, so in my
mind who cares if they are open or not. However, what I do want to see
is a card that a program like Blender can off-load tasks to.  This is
the type of thing that will make by buy it.

To tell you the truth, I can see you getting more sales on the FPGA
design than the ASIC version simply because it is more customizable.

Anyway, that's my $0.02

Timothy Baldridge

___

"Ok, I admit it. I was just a front-man for the real fathers of Linux,
the Tooth Fairy and Santa Claus."

                       --- Linus Torvalds

_______________________________________________
Open-graphics mailing list
[email protected]
http://lists.duskglow.com/mailman/listinfo/open-graphics
List service provided by Duskglow Consulting, LLC (www.duskglow.com)

Reply via email to