On 8/8/06, James Richard Tyrer <[EMAIL PROTECTED]> wrote:

No, not the same lines, the same frame.  The contents of the frame
buffer can't change between fields -- it has to be the same for both the
odd and even fields of the frame.  Otherwise the screen looks like crap
if anything moves.  The only way I know to accomplish this would be with
exchange buffering.

But we're not talking about doing animation here.  Scrolling text
jumps by even numbers of scanlines anyhow.  What we mostly care about
for the console is getting enough resolution to display the text.
Just assume the display is always going to be static.

BTW, I hate every PC console font.  My favorite is the one the Atari
ST used.  Most fonts have double-pixel vertical lines.  The Atari font
also had doubled horizontal lines.  Much easier on the eyes.  We
probably can't copy theirs, but we can learn from it.  Plus, doing
that will help with the interlacing.
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