On 8/8/06, James Richard Tyrer <[EMAIL PROTECTED]> wrote:
No, not the same lines, the same frame. The contents of the frame buffer can't change between fields -- it has to be the same for both the odd and even fields of the frame. Otherwise the screen looks like crap if anything moves. The only way I know to accomplish this would be with exchange buffering.
But we're not talking about doing animation here. Scrolling text jumps by even numbers of scanlines anyhow. What we mostly care about for the console is getting enough resolution to display the text. Just assume the display is always going to be static. BTW, I hate every PC console font. My favorite is the one the Atari ST used. Most fonts have double-pixel vertical lines. The Atari font also had doubled horizontal lines. Much easier on the eyes. We probably can't copy theirs, but we can learn from it. Plus, doing that will help with the interlacing. _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
