On 10/21/06, tsuraan <[EMAIL PROTECTED]> wrote:

I was hoping to test the idea for the algorithm in C (and it does seem to
work) before committing the time to
figuring out how to do the same in hardware, but at the same time having an
algorithm that can translate to hardware.
Sure could you put that code up somewhere?
  The biggest
problem I have is that Bezier curves are naturally drawn recursively, using
deCasteljau's algorithm (probably spelled wrong), which is basically a
divide-and-conquer approach.
http://www.google.com/search?hl=en&q=bezier+curve+deCasteljau&btnG=Google+Search
Seems like you spelled it correctly and first hit
http://www.ibiblio.org/e-notes/Splines/Bezier.htm seems to have enough
information to do the math...

http://www.cubic.org/docs/bezier.htm explains the DeCasteljau
algorithm by using an example.

http://wiki.tcl.tk/11204 Bwise deCasteljau algorithm example
32 bit software and fpga version prepared for siggraph, open source
downloadable
http://www.theover.org/Siggraph
I didn't look much into this one...

Right now I'm going on a walk.. I might take a better look at all this
a bit later.

--
http://dmoz.org/profiles/pollei.html
http://sourceforge.net/users/stephen_pollei/
http://www.orkut.com/Profile.aspx?uid=2455954990164098214
http://stephen_pollei.home.comcast.net/

<<attachment: xbez2.jpg>>

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