On 10/21/06, tsuraan <[EMAIL PROTECTED]> wrote:
I was hoping to test the idea for the algorithm in C (and it does seem to work) before committing the time to figuring out how to do the same in hardware, but at the same time having an algorithm that can translate to hardware.
Sure could you put that code up somewhere?
The biggest problem I have is that Bezier curves are naturally drawn recursively, using deCasteljau's algorithm (probably spelled wrong), which is basically a divide-and-conquer approach.
http://www.google.com/search?hl=en&q=bezier+curve+deCasteljau&btnG=Google+Search Seems like you spelled it correctly and first hit http://www.ibiblio.org/e-notes/Splines/Bezier.htm seems to have enough information to do the math... http://www.cubic.org/docs/bezier.htm explains the DeCasteljau algorithm by using an example. http://wiki.tcl.tk/11204 Bwise deCasteljau algorithm example 32 bit software and fpga version prepared for siggraph, open source downloadable http://www.theover.org/Siggraph I didn't look much into this one... Right now I'm going on a walk.. I might take a better look at all this a bit later. -- http://dmoz.org/profiles/pollei.html http://sourceforge.net/users/stephen_pollei/ http://www.orkut.com/Profile.aspx?uid=2455954990164098214 http://stephen_pollei.home.comcast.net/
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