On Nov 15, 2006, at 9:57 PM, Nick LaForge wrote:
What are the gimmicks? All of the stuff is useful. We've just
boiled
it down to the least common denominator for both 2D and 3D.
I mean 3D stuff that doesn't help 2D. Obviously 'gimmick' status
depends on point of view.
e.g. glVertex3* or other stuff with > 2 axis? I don't really remember
anything blatant that is 3D only. Even the depth buffer can be used
in certain 2D applications: http://supertux.berlios.de/wiki/index.php/
SuperTux (IIRC) and others. OpenGL.org even calls "OpenGL is the
industry's most widely used, supported and best documented 2D/3D
graphics API". Just curious as to what subset we plan on not
including, or if that is to wait until we actually start writing code...
nick
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