Different people mean different things by "video".  Video can mean the
display, even if it is static.  Or video can mean 24-60 frames/second.
The 24-60 frames/second variety needs more bandwidth and more silicon.

For real time 'raytracing' it would be 24 frames per second, or more.
I think 24 only cuts it if there is a motion blur, and it would
probably be faster to just do something closer to 60 than to add a
motion blur in real time.

?

Hugh Fisher wrote:

Implemented by video card developers? I doubt it. What is more
likely is general purpose CPUs built onto the graphics card, so
you can download a raytracer at runtime.

Sounds like you want the OGC (ASIC) version, rather than the OGD.

Yes, I think you are right.
_______________________________________________
Open-graphics mailing list
[email protected]
http://lists.duskglow.com/mailman/listinfo/open-graphics
List service provided by Duskglow Consulting, LLC (www.duskglow.com)

Reply via email to