On 1/3/07, Lourens Veen <[EMAIL PROTECTED]> wrote:
Which is compression. Another way to say this is that we use RLE-compression between the capture and the on-board storage, rather than between the storage and the output. This is nice memory-wise, but it does complicate seeking to a specific time, since there's no 1:1 correspondence between time and bit position anymore.
We have more memory than we need, and the compression logic we've been discussing is not very bulky. We need compression only for data transport. We can decompress before writing to memory so that seeking is easy. -- Timothy Miller http://www.cse.ohio-state.edu/~millerti _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
