On 2/25/07, Lourens Veen <[EMAIL PROTECTED]> wrote:
I'm not sure that it's directly applicable to texture compression though: the example images are all low-resolution 'pixeled' sprites; these days textures are more like high-resolution photographs.
It's not about texture compression, it's about making old, closed-source games look better while running them :) _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
