On Sunday 25 February 2007 22:23, Simon wrote:
> On 2/25/07, Lourens Veen <[EMAIL PROTECTED]> wrote:
> > I'm
> > not sure that it's directly applicable to texture compression
> > though: the example images are all low-resolution 'pixeled'
> > sprites; these days textures are more like high-resolution
> > photographs.
>
> It's not about texture compression, it's about making old,
> closed-source games look better while running them :)

I know, that was the whole point. It's very good at what it was designed 
for, but probably not so good at texture compression. So, if we want 
good texture compression, it will probably be somewhat different from 
this, limiting the likelihood of being able to combine the two. But we 
can always try.

Lourens

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