On 2007-08-13, Timothy Normand Miller wrote: > I like the idea of having the 16x16 multiplier and adding code to do > larger. I feel that 16x16 would be common, while anything larger > would be rare. For instance, in the GPU, we will often have places > where we multiply a 16-bit Y coordinate by a 16-bit line stride, then > add a 16-bit X coordinate.
Good, the 16x16 solution was my favourite to sell :-) > I forget. Do we care about signed multiplies? I did when I wrote the current version. I'm not the expert of what we will need, but the sign logic is cheap anyway, right? _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
