Andre Pouliot wrote:
Hi everyone,
That new revision will be with programmable shader that can also be use for
GPGPU. The current work document can be seen here:
http://docs.google.com/View?id=dfsp4qpd_41dtrrskfb

As everyone can see, it's a work in progress. We welcome everyone to read
the specification and discuss, criticize and bring suggestions on OGML.

I think you need to add half (16 bit) floating point to the
data formats supported.

Given the vast number of pixel/texture/buffer formats now
supported by OpenGL, maybe there should be an explicit
data conversion unit between the thread unit and shared
memory, and possibly also between fragment shaders and
frame buffer.

--
        Hugh Fisher
        CECS, ANU
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