On Mon, Sep 14, 2009 at 10:24 PM, Hugh Fisher <[email protected]> wrote:
> Andre Pouliot wrote:
>>
>> Hi everyone,
>> That new revision will be with programmable shader that can also be use
>> for
>> GPGPU. The current work document can be seen here:
>> http://docs.google.com/View?id=dfsp4qpd_41dtrrskfb
>>
>> As everyone can see, it's a work in progress. We welcome everyone to read
>> the specification and discuss, criticize and bring suggestions on OGML.
>
> I think you need to add half (16 bit) floating point to the
> data formats supported.
>
> Given the vast number of pixel/texture/buffer formats now
> supported by OpenGL, maybe there should be an explicit
> data conversion unit between the thread unit and shared
> memory, and possibly also between fragment shaders and
> frame buffer.

I agree that we should support more data formats in the framebuffer,
but the shader engine need only understand 32-bit float and 32-bit
int.  Everything else would be managed as a conversion during I/O with
the memory system.


-- 
Timothy Normand Miller
http://www.cse.ohio-state.edu/~millerti
Open Graphics Project
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