2010/9/15 David Hilvert <[email protected]>

> I'd noticed that you've specified a fairly general-purpose processor
> logic core in your design, omitting a multiplier from this for now.
> Have you considered designs exposing multiple programmable processors,
> or do you think this would be feasible for an initial (or perhaps later)
> design?
>

That processor(HQ) is currently used to emulate VGA and also to do the DMA
transfer, toward the graphics pipeline(OGA1). It reside in the chip doing
the PCI bridge function.

There's a second iteration of the architecture(OGA2) that has been partially
specified. It's a work in progress, but it a model with programmable shader.
It will support float and integer operation.


> There seems to be a fair amount of interest in using commodity hardware
> for solving highly parallel problems, apparently including an earlier
> post on this list, and since graphics seems to consistently fall into
> this class, it seems natural to wonder how general the design could be.
>
> The question is mostly motivated by working on some fairly parallel
> problems for a little while; I've put together a summary of some
> relevant ideas below, but it is a very general and non-technical draft,
> and I suspect that others will have better, more complete ideas than
> these.
>
> http://auricle.dyndns.org/agc.html
>

I'll look more to that link later and I'll try to give you a more complete
answer. But from what I can see in that link a few of those idea are already
present in modern processor. There also a chip from Actel(Coldfusion) that
could be of interest if you want to do some kind of adaptive computing. That
chip is an ARM cpu with a configurable analog front-end and FPGA logic cell.
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