https://secure.wikimedia.org/wikipedia/en/wiki/DEC_Alpha
https://secure.wikimedia.org/wikipedia/en/wiki/Alpha_21064

The very first Alpha (EV4) have a fpu,i don't see your point.

I imagine that you can make opengl with integer ALU only but a 32 bits
integer multiplication unit is about the same size than a 32 bits
floating point multiplication unit. And this is size could be bigger
than the rest of the cpu.

2011/8/22 Luke Kenneth Casson Leighton <[email protected]>:
> On Mon, Aug 22, 2011 at 11:26 AM, Nicolas Boulay
> <[email protected]> wrote:
>> "They *don't* run in parallel (as much as they
>> appear), instead when each thread stalls (say, to do a memory lookup),
>> another thread will run. It's just pipelined."
>>
>> This have the problem of removing access locality, the data should not
>> be happy with such system.
>>
>> I don't know how fast could be a cpu with lot of register, lot of
>> load/store addressing mode to avoid data realignement, a lot of basic
>> type to decode easly pixel packing, the main goal will be to use at
>> each cycle the floating point multiplication unit.
>
>  many of the "embedded" opengl systems use fixed point.  there have
> been plenty of research papers as well as actual real embedded GPUs
> that prove that it's possible [for opengl ES].  then, also, the DEC
> Alpha CPU didn't have floating point: it had fast enough fixed-point
> primitives in order to emulate floating point at the same kinds of
> speeds as dedicated FPUs.  the key primitives are 1s complement add
> and/or mantissa normalisation.
>
>  l.
>
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