I remember that.  I was also in favor of the same argument.  I was
mostly asking about GPGPU.  Anyhow, I'll simply accept your reargument
for the general case and move on.  :)

On Thu, Aug 25, 2011 at 10:19 PM, Hugh Fisher <[email protected]> wrote:
> Timothy Normand Miller wrote:
>>
>> How important are denormalized floats in GPUs?  For graphics, I would
>> expect very little.  For GPGPU, it might matter.
>>
>> The reason I ask pertains to floating point multiplies.  If you want
>> to multiply by denormalized numbers, then the number of bits you have
>> to process may be more.
>
> I think this came up once before and I'm going to give the same
> answer as before because nothing has changed.
>
> For graphics, denormalized floats are not at all important. Any
> really small number rounds to zero. Any really large number
> is infinity. No exceptions, no special handling. Forget about
> being IEEE compliant: graphics programmers don't want it. Heck,
> we don't really care about double precision.
>
> Just build something that does graphics. GPGPU can be added later.
>
> --
>        Hugh Fisher
> _______________________________________________
> Open-graphics mailing list
> [email protected]
> http://lists.duskglow.com/mailman/listinfo/open-graphics
> List service provided by Duskglow Consulting, LLC (www.duskglow.com)
>



-- 
Timothy Normand Miller
http://www.cse.ohio-state.edu/~millerti
Open Graphics Project
_______________________________________________
Open-graphics mailing list
[email protected]
http://lists.duskglow.com/mailman/listinfo/open-graphics
List service provided by Duskglow Consulting, LLC (www.duskglow.com)

Reply via email to