With my Ph.D. and family taking up most of my time right now, I haven't gotten to work on OGP much. But I haven't forgotten about it.
For my consulting work, I had to learn Java to write a cross-platform app. Separately, just as a way to further develop my skill, I wrote this unrelated program: https://sourceforge.net/projects/minuteman/ That's gotten me set up to work on what I REALLY wanted to do, which is an IDE for chip design. I mentioned this a long time ago. One of the problems with coding HDLs is the massive amount of error-prone coding you have to do just to stitch modules together. Get one wire the wrong size, and you get misbehavior that causes to develop more gray hairs. If this could be done graphically, we could save a lot of time and pain. There are also lots of "standard" modules that can be just pasted in and hooked up (fifes and various types of pipeline stage templates come to mind). I don't get much time to work on it, so I haven't gotten very far. But here's a screenshot: http://www.cse.ohio-state.edu/~millerti/HIDE-screenshot.png When I have it to a point where it's really worth looking at, I'll check the project into Sourceforge. -- Timothy Normand Miller http://www.cse.ohio-state.edu/~millerti Open Graphics Project _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
