Given certain recent discussions, I think it should be made clear what
licensing apply to new and old OGP developments.

First of all this is the OGP wiki page:

http://wiki.opengraphics.org/tiki-index.php

If you scroll to the bottom, you'll find a link to this page:

http://wiki.opengraphics.org/tiki-index.php?page=Subversion+Commit+Policy

Although it may not have been plastered everywhere, this link has been
there for a very long time, and some version of those licensing terms
is included in nearly every source file in the OGP SVN repo.  I'm not
sure at what intervals we need to post a reminder of this to OGML.

Some of the details will change going forward.  For instance, we
haven't decided what Facilitator will be the non-profit that licenses
the GPU design.  But for the most part, contributions to this project
have always been and shall always remain under terms such as this.
Shifting from a profit model (that I was involved in) to a non-profit
model (that I will not be involved in) doesn't change the fact SOMEONE
will have to have the right to commercially license out this
technology.  If we don't do this, we're going to find it impossible to
get commercial integrators to add our GPU design to their SoCs.  This
is because the commercial vendor needs to have very clear,
unencumbered usage rights, the ability to integrate with other
commercial technologies, and some central authority to go to when they
have technical issues.  In exchange for stripping away the GPL,
licensees will pay money to this Facilitator.  Being a non-profit,
this means the Facilitator will find it necessary to invest (or
divest) all of that revenue in various related pursuits within certain
legal constraints.  Also, the Facilitator is going to need the
explicit right to not always disclose the licensees or commercial
licensing terms.  I know of military applications where this may be
necessary.

-- 
Timothy Normand Miller
http://www.cse.ohio-state.edu/~millerti
Open Graphics Project
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