I did not really _personally_ touch the security aspects of an OpenHardware
SoC, but truth is there is an evergrowing business / enterprise market out
there that I am sure would like some OPEN assurances that their security
will not be hamstrung by some invisible hidden back door.

Personally an Open GPU is a must as far as im concerned, but an Open SoC
with that open GPU inside it would be awesome.

Gary


On Sat, Dec 8, 2012 at 3:32 PM, <[email protected]> wrote:

> Le 2012-12-09 00:13, Ing. Daniel Rozsnyó a écrit :
>
>> I can not keep with your plans up. Does any of you have $1G+ on your
>> account to run such a project?
>>
>> Currently, you can get a well documented CPU (let's stay at ARM),
>> even with several cores, there are no hidden things and you can create
>> the ultimate compiler for it. There is no need to have an opensource
>> cpu - nobody can benefit from having the possibility to improve on it.
>>
>
> I'm glad you don't need an open CPU.
> But following your logic, there is no need of an open GPU either.
>
>  If Intel would hypotetically release its "sources" for their CPUs -
>> can you manage to make improvements on it and release you own flavor
>> if their cores? Potentionally not.
>>
>
> believe it or not, even Intel uses 3rd party cores : an ARC (and not ARM)
> core is used and tuned to sit idle in the northbridge (and open invisible
> ports in your network but i'll leave the security aspect aside).
>
> This means that whenever you stray away a little from the
> mainstream/standard,
> like you don't depend on legacy code, customisation is the king and you'll
> adapt and tune whatever you can.
>
>  CPU's are today not a secret thing, the manufacturer wants you to use
>> it to the last feature. So it is a waste of effort today to replace
>> it.
>>
>
> Tell this to the many providers of configurable cores :-)
>
> Yet I agree that there is no secret to CPU, or GPU :
> it requires tons of work to make them work well.
>
>  What I would suggest, is to recreate just those peripherals which got
>> the most issues with the opensource world (graphics, audio, hardware
>> codecs, etc), then focus on the ones which got severe marketing
>> limitations (e.g. professional audio - 192k/24 is not sold for the
>> adequate price of the components, being those the best they can be,
>> there is always some 10x multiplier in price, same goes for
>> consumer-broadcast video).
>>
>
> so you're also in the cost-cutting mindset, which is a totally different
> issue. Cost is usually reduced whenever there is a standard, an interface.
> But for audio, as long as you have SPDIF in and out (or ADAT, or...)
> click-free, you're done.
>
>  Once you own the whole peripheral business, you can replace the
>> processor too.
>>
>
> so let's see if a virtualised shader can be
> successfully developped in an open source environment :-)
>
>
> regards,
>
>> Daniel
>>
> yg
>
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