Thanks a lot for your help, David.
I tried the following but was not able to connect the UI to the
running server:
> ddd dxui
..... once it runs, I set up some break points and tehn hit "run" to
start the dx server
> dx -uionly
..... I then try to connect to the existing running server but have no
idea which port I should connect to (the default 1900 does not
work)
Please advise and thank you very much for your help and patience!
Jack
On Tue, 18 Nov 2003, David L Thompson wrote:
> What you are seeing is the separation of the two. The user interface
> communicates to
> the exec over a socket, thus there is no code in the UI that ever runs to do a
> Isosurface per se, instead the exec tells the UI that it is running and when
> it is
> finished as a separate process. In order to debug with the UI and the exec,
> you will
> need to start an exec using ddd or gdb, then start a UI (dx -uionly), and
> then go to
> the connect menu and select connect to running server.
>
> David
>
> ---- Original Message ----
> From: Jack Chang
> Date: Tue 11/18/03 12:46
> To: David L Thompson
> Cc: opendx deveoper network
> Subject: Re: [opendx-dev] is there a way to use gdb to trace codes
> in /exec/dxmods?
>
> Thanks for the suggestion, however, I have already had a -ggdb flag on
> CFLAGS. The strange thing is that if I run "ddd exec", I can see all the
> source files within /exec (includes dxmods) but not uipp (which makes
> sense since dxexec does not use the GUI stuff). However, if I run "ddd
> dxui", I can only see files within the /uipp directories but not the codes
> in the /exec directories (which does not make sense to me since dxui still
> need to access dx kernel defined in /exec), so....
>
> Jack
>
> On Tue, 18 Nov 2003, David L Thompson wrote:
>
> > If you can debug some but not others it just seems that the debug flag
> > wasn't on
> > when you compiled your modules. Drop to src/exec/dxmods, edit the Makefile
> > and
> add -
> > g to CFLAGS. Then make clean, and make.
> >
> > ---- Original Message ----
> > From: Jack Chang
> > Date: Tue 11/18/03 9:13
> > To: opendx deveoper network
> > Subject: [opendx-dev] is there a way to use gdb to trace codes
> > in /exec/dxmods?
> >
> > Hello,
> >
> > I am curious if there is a way to use gdb to trace codes in /exec/dxmods?
> > Is there a simple compilation/linking switch within the makefile which
> > will enable me to do so? I can trace most of the dx codes using the
> > debugger except the stuff within the /exec/dxmods. Please advise and thank
> > you very much for your help!
> >
> > Sicnerely,
> >
> > Jack Chang
> >
> > Pittsburgh Supercomputing Center
> >
> >
> >
>
>
>