Begin forwarded message:

From: Chris Pelkie <[EMAIL PROTECTED]>
Date: Thu Apr 3, 2003 07:54:47 US/Eastern
To: [email protected]
Subject: Re: [opendx-users] anyone running MacOSX ?

(Hello again)

With much help from friend Richard G., I just got it built and running, from the CVS.
There were a number of little twists and turns, but being a true Mac believer, I think we should jointly describe the exact steps, so others can join in. Do you want to go first, since if there is a built FINK version, it might save doing some of the little diddly stuff we had to do? Thanks.

After getting it running, it works quite well, though h/w rendering has bad artifacts above a certain polygon count (~100K, but that's not a definite number) on my Rage card. However, the same object with roughly 1million polys renders OK in software (naturally much slower to rotate, etc.). And below the "bad" number, h/w rendering worked very nicely.

We also have installed user-written modules thanks to info from Dave Thompson (received to me via Richard G.), so I'm hoping to start doing a lot of my DX work on the Mac that had been done on Windows (sort of, since I've had mondo problems with Windows since XP/SP1 was installed).


On Wednesday, Apr 2, 2003, at 20:06 US/Eastern, Research Coordinator wrote:

just got DX running from a FINK install.. anyone out there using this on the mac?

-Tommy Smith
http://integrator-productions.com




_______________________________
Chris Pelkie
Scientific Visualization Producer
622 Rhodes Hall, Cornell Theory Center
Ithaca, NY 14853



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