Quoting Chris Pelkie <[EMAIL PROTECTED]>:
>
>
> Begin forwarded message:
>
> > From: Chris Pelkie <[EMAIL PROTECTED]>
> > Date: Thu Apr 3, 2003 07:54:47 US/Eastern
> > To: [email protected]
> > Subject: Re: [opendx-users] anyone running MacOSX ?
> >
> > (Hello again)
> >
> > With much help from friend Richard G., I just got it built and
> > running, from the CVS.
> > There were a number of little twists and turns, but being a true
> Mac
> > believer, I think we should jointly describe the exact steps, so
> > others can join in. Do you want to go first, since if there is a
> built
> > FINK version, it might save doing some of the little diddly stuff
> we
> > had to do? Thanks.
> >
> > After getting it running, it works quite well, though h/w rendering
>
> > has bad artifacts above a certain polygon count (~100K, but that's
> not
> > a definite number) on my Rage card. However, the same object with
> > roughly 1million polys renders OK in software (naturally much
> slower
> > to rotate, etc.). And below the "bad" number, h/w rendering worked
>
> > very nicely.
> >
> > We also have installed user-written modules thanks to info from
> Dave
> > Thompson (received to me via Richard G.), so I'm hoping to start
> doing
> > a lot of my DX work on the Mac that had been done on Windows (sort
> of,
> > since I've had mondo problems with Windows since XP/SP1 was >
> installed).
> >
> >
> > On Wednesday, Apr 2, 2003, at 20:06 US/Eastern, Research
> Coordinator
> > wrote:
> >
> >> just got DX running from a FINK install.. anyone out there using
> this
> >> on the mac?
> >>
> >> -Tommy Smith
> >> http://integrator-productions.com
> >>
> >>
> >>
> >>
> > _______________________________
> > Chris Pelkie
> > Scientific Visualization Producer
> > 622 Rhodes Hall, Cornell Theory Center
> > Ithaca, NY 14853
> >
>
>