The difference is in the rendering algorithms. Just like Rayshading is much better than anything that dx can produce; the Phaung shading in software rendering is much better than the shading in OpenGL. Also, OpenGL does not support a volume rendering option (thus the limitations you're seeing). It is possible to simulate volume rendering by using an opacity map on the solid volumes with hardware, but that is the best you can do.

David

 > Make sure to try software rendering. Hardware does not support volume
 rendering.

 David

Oooo... Pretty! But, why doesn't volume rendering work in hardware mode? I have noticed that some pictures just look better in software than in hardware mode (less gleam, better gradual change of hues and colours), does this have anything to do with it?

Maarten


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David L. Thompson                   Visualization and Imagery Solutions, Inc.
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