'Z' layer seems to be the de-facto standard, analog to the single channel 'A' 
for Alpha, but as full-float buffer. That's what I scripted into the output 
pipeline here at EdenFX, and it drops right into the correct slot in Fusion. 

Best,
Christian Bloch

On Mar 14, 2012, at 11:36 AM, Piotr Stanczyk wrote:

> Hi Paul,
> 
> Would storing the depth samples in a 'Z' layer be sufficient for you needs? 
> 
> If you have a number of them you wish to have in one file you could use the 
> layer functionality to distinguish between them, something along the lines of 
> "light1.z", "light2.z" etc
> 
> Piotr
> 
> 
> ________________________________________
> From: openexr-devel-bounces+pstanczyk=ilm....@nongnu.org 
> [openexr-devel-bounces+pstanczyk=ilm....@nongnu.org] on behalf of Paul Miller 
> [p...@fxtech.com]
> Sent: 14 March 2012 11:28
> To: openexr-devel@nongnu.org
> Subject: [Openexr-devel] "standard" for storing a depth map?
> 
> I'm adding depth map support to my file I/O and I'm wondering if there
> is a "standard" that applications are using, similar to the way stereo
> SXR does things.
> 
> _______________________________________________
> Openexr-devel mailing list
> Openexr-devel@nongnu.org
> https://lists.nongnu.org/mailman/listinfo/openexr-devel
> 
> _______________________________________________
> Openexr-devel mailing list
> Openexr-devel@nongnu.org
> https://lists.nongnu.org/mailman/listinfo/openexr-devel


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