'Z' layer seems to be the de-facto standard, analog to the single channel 'A' for Alpha, but as full-float buffer. That's what I scripted into the output pipeline here at EdenFX, and it drops right into the correct slot in Fusion.
Best, Christian Bloch On Mar 14, 2012, at 11:36 AM, Piotr Stanczyk wrote: > Hi Paul, > > Would storing the depth samples in a 'Z' layer be sufficient for you needs? > > If you have a number of them you wish to have in one file you could use the > layer functionality to distinguish between them, something along the lines of > "light1.z", "light2.z" etc > > Piotr > > > ________________________________________ > From: openexr-devel-bounces+pstanczyk=ilm....@nongnu.org > [openexr-devel-bounces+pstanczyk=ilm....@nongnu.org] on behalf of Paul Miller > [p...@fxtech.com] > Sent: 14 March 2012 11:28 > To: openexr-devel@nongnu.org > Subject: [Openexr-devel] "standard" for storing a depth map? > > I'm adding depth map support to my file I/O and I'm wondering if there > is a "standard" that applications are using, similar to the way stereo > SXR does things. > > _______________________________________________ > Openexr-devel mailing list > Openexr-devel@nongnu.org > https://lists.nongnu.org/mailman/listinfo/openexr-devel > > _______________________________________________ > Openexr-devel mailing list > Openexr-devel@nongnu.org > https://lists.nongnu.org/mailman/listinfo/openexr-devel _______________________________________________ Openexr-devel mailing list Openexr-devel@nongnu.org https://lists.nongnu.org/mailman/listinfo/openexr-devel