On 3/14/2012 4:41 PM, Christopher Horvath wrote:
If you're using 32-bit float for depth, why do you need to normalize at
all? Doesn't that defeat the purpose?

Well, yeah. <sheepish grin>

We're creating depth "from nothing" here (think 2D->3D conversion) so the actual range is not based on any real world values. But I suppose it could. Let me think about that.


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